[42m [0m
[42m [0m
[42m [40m [31;42;1m A M O E B A I N V A D E R S[0;42m [0m
[42m [40m [42m [0m
[40m [33;42m an Amiga arcade game from [0m
[40m [42m [40m [42m [40m [33;42m LateNight Developments Corporation[0m
[40m [33;42m © Copyright 1987 by LND [0m
[42m [40m [42m [40m [42m [0m
[42m [40m [42m [40m [42m [40m [33;42m Programming by Chris Halsall [0m
[42m [40m [42m [40m [33;42m Artwork by Ewan Edwards [0m
[42m [0m
[33;42m Requires KickStart 1.2 [0m
[42m [0m
[1mLegal Stuff[0m
[33m~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[0m
This program is being made available as [1mFree-Ware[0m, that
is to say there is [33mNO[0m charge for this program, except
possibly for a reasonable disk copying charge. No
donations are required (although we'll [3mgratefully[0m accept
any we receive ;^). You may redistribute this program in
any way you want, provided these guidelines are followed:
[33mA)[0m You may not sell this program as a commercial product,
nor can you use this program or any portion of it within
a commercial product, nor can you use this program as
advertising for any commercial product without the
[1mexpress[0m written permission of [1mLateNight Developments[0m.
[33mB)[0m The archive file containing the program must not be
altered in any fashion. The original distribution
archive consists of the following files:
Name Length Stowage SF Size now
============ ======== ======== ==== ========
AMOEBA 50000 Crunched 28% 36240
AMOEBA.info 7294 Crunched 86% 1059
AMOEBA.Text 9256 Crunched 49% 4733
AMOEBASounds 23986 Squeezed 6% 22725
==== ======== ==== ========
Total 4 90536 29% 64757
This software is provided [1mAS IS[0m. No warranties or
guarantees are expressed or implied. [1mLND[0m cannot be held
responsible for [4mANY[0m problems arising from the use of this
software; [3muse at your own risk[0m.
[1mAll About AMOEBA INVADERS[0m
[33m~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[0m
Okay, the Amiga is a [1mGREAT[0m machine, giving the average
user the power of a super computer! (Well, a good mainframe
at any rate....) It's graphics and sound capabilities are
[1munsurpassed[0m in the personal computer market. It's a super
machine, fun to work with, a joy to operate, ... but you
already know all that (at least, you [4mshould[0m ;^).
Space Invaders was the first [33mREAL[0m arcade game. Pong was
out first, but Space Invaders provided that essential
element necessary for any arcade game... an [1mENEMY![0m Sure,
bouncing a ball around a screen was neat, for a while, but
in Space Invaders the aliens shoot at you, and the game gets
progressively harder -- the first of the "[3mShoot 'em down[0m"
games.
Space Invaders proved to be so popular, that it's now
available for just about every personal computer ever made.
It comes in a variety of versions, some just like the arcade
game, some not so good, and some which have expanded on the
original idea. Whatever the case, for the system you had on
your desk at home, you could play Space Invaders to your
heart's content, and not waste any quarters.
[1mNot so with the Amiga![0m Despite it's [3mextraordinary[0m
graphics and sound capabilities, a Space Invaders game [1mnever[0m
showed up! There were the 'other' arcade game conversions:
Cosmoroids, Missile Command, PacMan, even Monopoly! But no
Space Invaders.
[3mWell, all that has now changed![0m What's now contained in
your machine is [1mAMOEBA INVADERS[0m, the premiere Space Invaders
game for the Amiga! We at [1mLND[0m could no longer stand the
thought of an Amiga without Space Invaders, and since it
appeared that nobody else was working to correct this
terrible situation, we just [1mHAD[0m to write one!
[1mAMOEBA INVADERS[0m is a Space Invaders look-a-like. It's
essentially the same game, but has a touch of Amiga [3mpizazz[0m.
Awesome features such as real colour and real sound have
been added (the original used strips of coloured tape on the
monitors, and its beeps and gronks were hardly sound
effects). You can play this version with keyboard or
joystick, and there's a pause feature allowing you to answer
that important phone call, grab a bite to eat, sleep,
whatever.
[1mRunning AMOEBA INVADERS[0m
[33m~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[0m
[1mAMOEBA INVADERS[0m can be run from the Workbench or the CLI.
Just make sure that [4mALL[0m the files are in the same directory
before it gets executed.
From the CLI, enter:
1> [1;33mAMOEBA[0m
or alternatively:
1> [1;33mrun AMOEBA[0m
From the Workbench, it's even easier. Just double-click
on the [1mAMOEBA INVADERS[0m icon.
[1mAMOEBA INVADERS[0m has been designed to be very friendly
with the Amiga's multi-tasking operating system. It's not a
CPU hog, it returns all the precious memory it uses, and if
there's not enough memory, the sound effects won't get
loaded. If for some reason there's not even enough memory
to run [1mAMOEBA INVADERS[0m, your machine won't crash, [1mAMOEBA
INVADERS[0m simply won't run.
Clicking on the [33mSETUP[0m gadget with the mouse, or pressing
the [33mHELP[0m key allows you to define which keys are to be used
instead of the joystick.
Once you get the game running, you can start the game by
pressing the button on a joystick inserted in [33mPort #2[0m,
clicking on the [33mSTART[0m gadget with the mouse, or pressing the
defined [3mfire button[0m on the keyboard.
During game play, you can click on the [33mPAUSE[0m gadget, or
press the defined [3mpause key[0m to halt the game. Pressing the
same key or clicking on the same gadget will restart the
game.
If you click on the [33mRESTART[0m gadget while the game is
playing, the game will immediately abort, and you'll see the
title screens again.
The [33mEXIT[0m gadget aborts the program immediately, and
returns you to the CLI or Workbench.
When you're playing, a score of 1500 points gets you an
extra base to play with, but you only get the one extra
base. The rest of the rules are identical to the original,
[1mKILL OR BE KILLED![0m
[1mAll About LND[0m
[33m~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[0m
[1mLateNight Developments[0m is a group of 6 programmers
dedicated to producing quality software for the Amiga.
We have many ideas for programs which just [1mNEED[0m to be
written, and are working towards some of them. However,
a few of us are interested in [3meating[0m in the meantime, so if
you have ideas which would turn into good products, and need
some assistance with the development of the ideas, or
writing of the programs, or both, please give us a call, or
write us at:
LateNight Developments Corporation
3930 Cedar Hill Cross Road
Victoria, BC
Canada V8P 2N4
(604)-721-0381
We'll accept calls from [1m10:00 AM to 11:00 PM [33mPST[0m daily, and
mail anytime the post office isn't on strike!
Alternatively, you can contact us through:
PeopleLink: E-Squared
Compuserve: 72667,2743 Ewan Edwards (E^2)
BIX: EEdwards
Net.Micro.Amiga: SDean1@UVVM.BITNET (Steve Dean)
[1mCredits[0m
[33m~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[0m
This program was made possible through the [1menormous[0m
efforts of Chris Halsall, who not only wrote [3mall[0m the code,
but had to put up with all the [1mstupid[0m suggestions and last
minute changes from Steve Dean, Ewan Edwards, Paul Gerber,
Kim Lewall, and Mike Wedick (the remainder of the [1mLND[0m gang).
[1mDevelopment Products[0m
[33m~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[0m
The following products were used to develop this program:
Aegis's Audio Master
Amiga's PowerStick Joystick
Applied Vision's FutureSound Audio Digitizer
ASDG's Recoverable Ram Disk
Comspec's AX2000 Memory Board
EA's Deluxe Paint II
Manx's Aztec C 3.4a Compiler
MicroSmith's TxED 1.31
[1mProblems[0m
[33m~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[0m
As far as we know, there are [1mNO[0m problems with this
software. However, we can't test for all the possible
combinations and permutations of Amiga hardware that you
may have. Should there be a problem getting [1mAMOEBA INVADERS[0m
to operate properly for you, [1mplease[0m contact us [33mIMMEDIATELY![0m
Enjoy [1mAMOEBA INVADERS[0m!!