Games 7 (Disk 77) (Jan 1988) : AMOEBA.Text

                                                            
                                                            
                             A M O E B A  I N V A D E R S   
                                                            
                              an Amiga arcade game from     
                          LateNight Developments Corporation
                               © Copyright 1987 by LND      
                                                            
                             Programming by Chris Halsall   
                               Artwork by Ewan Edwards      
                                                            
                   Requires KickStart 1.2                   
                                                            

Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   This program is being made available as Free-Ware, that
is to say there is NO charge for this program, except
possibly for a reasonable disk copying charge.  No
donations are required (although we'll gratefully accept
any we receive ;^).  You may redistribute this program in
any way you want, provided these guidelines are followed:

A) You may not sell this program as a commercial product,
   nor can you use this program or any portion of it within
   a commercial product, nor can you use this program as
   advertising for any commercial product without the
   express written permission of LateNight Developments.

B) The archive file containing the program must not be
   altered in any fashion.  The original distribution
   archive consists of the following files:

   Name          Length    Stowage    SF   Size now
   ============  ========  ========  ====  ========
   AMOEBA           50000  Crunched   28%     36240
   AMOEBA.info       7294  Crunched   86%      1059
   AMOEBA.Text       9256  Crunched   49%      4733
   AMOEBASounds     23986  Squeezed    6%     22725
           ====  ========            ====  ========
   Total      4     90536             29%     64757

   This software is provided AS IS.  No warranties or
guarantees are expressed or implied.  LND cannot be held
responsible for ANY problems arising from the use of this
software; use at your own risk.


All About AMOEBA INVADERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   Okay, the Amiga is a GREAT machine, giving the average
user the power of a super computer!  (Well, a good mainframe
at any rate....)  It's graphics and sound capabilities are
unsurpassed in the personal computer market.  It's a super
machine, fun to work with, a joy to operate, ... but you
already know all that (at least, you should ;^).

   Space Invaders was the first REAL arcade game.  Pong was
out first, but Space Invaders provided that essential
element necessary for any arcade game... an ENEMY!  Sure,
bouncing a ball around a screen was neat, for a while, but
in Space Invaders the aliens shoot at you, and the game gets
progressively harder -- the first of the "Shoot 'em down"
games.

   Space Invaders proved to be so popular, that it's now
available for just about every personal computer ever made.
It comes in a variety of versions, some just like the arcade
game, some not so good, and some which have expanded on the
original idea.  Whatever the case, for the system you had on
your desk at home, you could play Space Invaders to your
heart's content, and not waste any quarters.

   Not so with the Amiga!  Despite it's extraordinary
graphics and sound capabilities, a Space Invaders game never
showed up!  There were the 'other' arcade game conversions:
Cosmoroids, Missile Command, PacMan, even Monopoly!  But no
Space Invaders.

   Well, all that has now changed!  What's now contained in
your machine is AMOEBA INVADERS, the premiere Space Invaders
game for the Amiga!  We at LND could no longer stand the
thought of an Amiga without Space Invaders, and since it
appeared that nobody else was working to correct this
terrible situation, we just HAD to write one!

   AMOEBA INVADERS is a Space Invaders look-a-like.  It's
essentially the same game, but has a touch of Amiga pizazz.
Awesome features such as real colour and real sound have
been added (the original used strips of coloured tape on the
monitors, and its beeps and gronks were hardly sound
effects).  You can play this version with keyboard or
joystick, and there's a pause feature allowing you to answer
that important phone call, grab a bite to eat, sleep,
whatever.


Running AMOEBA INVADERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   AMOEBA INVADERS can be run from the Workbench or the CLI.
Just make sure that ALL the files are in the same directory
before it gets executed.

   From the CLI, enter:

 1> AMOEBA

   or alternatively:

 1> run AMOEBA

   From the Workbench, it's even easier.  Just double-click
on the AMOEBA INVADERS icon.

   AMOEBA INVADERS has been designed to be very friendly
with the Amiga's multi-tasking operating system.  It's not a
CPU hog, it returns all the precious memory it uses, and if
there's not enough memory, the sound effects won't get
loaded.  If for some reason there's not even enough memory
to run AMOEBA INVADERS, your machine won't crash, AMOEBA
INVADERS simply won't run.

   Clicking on the SETUP gadget with the mouse, or pressing
the HELP key allows you to define which keys are to be used
instead of the joystick.

   Once you get the game running, you can start the game by
pressing the button on a joystick inserted in Port #2,
clicking on the START gadget with the mouse, or pressing the
defined fire button on the keyboard.

   During game play, you can click on the PAUSE gadget, or
press the defined pause key to halt the game.  Pressing the
same key or clicking on the same gadget will restart the
game.

   If you click on the RESTART gadget while the game is
playing, the game will immediately abort, and you'll see the
title screens again.

   The EXIT gadget aborts the program immediately, and
returns you to the CLI or Workbench.

   When you're playing, a score of 1500 points gets you an
extra base to play with, but you only get the one extra
base.  The rest of the rules are identical to the original,
KILL OR BE KILLED!


All About LND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   LateNight Developments is a group of 6 programmers
dedicated to producing quality software for the Amiga.

   We have many ideas for programs which just NEED to be
written, and are working towards some of them.  However,
a few of us are interested in eating in the meantime, so if
you have ideas which would turn into good products, and need
some assistance with the development of the ideas, or
writing of the programs, or both, please give us a call, or
write us at:

   LateNight Developments Corporation
   3930 Cedar Hill Cross Road
   Victoria, BC
   Canada  V8P 2N4
   (604)-721-0381

   We'll accept calls from 10:00 AM to 11:00 PM PST daily, and
mail anytime the post office isn't on strike!

   Alternatively, you can contact us through:

      PeopleLink: E-Squared
      Compuserve: 72667,2743 Ewan Edwards (E^2)
             BIX: EEdwards
 Net.Micro.Amiga: SDean1@UVVM.BITNET (Steve Dean)


Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   This program was made possible through the enormous
efforts of Chris Halsall, who not only wrote all the code,
but had to put up with all the stupid suggestions and last
minute changes from Steve Dean, Ewan Edwards, Paul Gerber,
Kim Lewall, and Mike Wedick (the remainder of the LND gang).


Development Products
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   The following products were used to develop this program:

   Aegis's Audio Master
   Amiga's PowerStick Joystick
   Applied Vision's FutureSound Audio Digitizer
   ASDG's Recoverable Ram Disk
   Comspec's AX2000 Memory Board
   EA's Deluxe Paint II
   Manx's Aztec C 3.4a Compiler
   MicroSmith's TxED 1.31


Problems
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   As far as we know, there are NO problems with this
software.  However, we can't test for all the possible
combinations and permutations of Amiga hardware that you
may have.  Should there be a problem getting AMOEBA INVADERS
to operate properly for you, please contact us IMMEDIATELY!


Enjoy AMOEBA INVADERS!!