diskMAGazine (May 1992) : text / Boardstuff

Stuff of of some boards....
We cannot assure that it all is true..

We all know that the Amiga is a versatile machine with a lot of    
strengths.  While making its way into businesses through its video and 
multimedia capabilities, it has been unable to penetrate the general-  
use office computer market dominated by IBM clones and Macs.  Many     
attribute this to the lack of support from well-known spreadsheet,     
database, and word processing packages, but in my opinion, these       
aren't the products that make a computer truly successful in the       
office.  Through the use of tea leaves, a Ouija board, and an old     
Vic20 "Biorythms" program, I have scientifically determined the key   
areas where the Amiga absolutely must improve in order to ever gain   
real acceptance in corporate America.  
      Screen blankers.  Amiga screen blankers have a tendency to be  
simple, tiny, and free of charge.  They are also generally             
multitasking-friendly; they allow running processes to continue even   
when blanking the screen.
	This needs to drastically change in order for Amiga screen   
blankers to compete with the state-of-the-art on other platforms.  
Screen blankers should be commercial programs that sell for a minimum
of $30, and preferably closer to $50.  They should waste memory, take
up at least a megabyte of hard drive space, and come with thirty or so
configurable little screen-saver displays that leave large sections of
the screen unblanked to allow those monitor phosphors to tan more
quickly.  Expensive updates to add more of these display settings, and
eat more memory and storage space should be released every three to
six months.  Most importantly, these programs should totally take over
the computer and allow it to do nothing else until a key is pressed or
the mouse is moved.  When you're at lunch or on a break, you're not
working, so your computer shouldn't have to either.  Another good  
addition to these screen-saver programs would be password protection;
this way, when a report or project isn't finished on time, it can be
blamed on the screen blanker ("I would have had it done but I forgot
the password that gets those little fish to stop swimming around on my
        Desk Calendars.  The Amiga absolutely must have "The Far Side"
computer desk calendar ported	 it to ever have a chance at success 
in the "Wow, another calendar program!" market.  Windows comes with a 
calendar program, and there are literally hundreds of such programs,  
all of which pretty much do the exact same thing, available on most
other platforms, but the Amiga has only a few dozen.  The ones that   
exist need to be slowed down and take up more memory in order to be
accepted amongst Mac/PC users. 
        Panic Buttons.  This is an area that has only been touched on in
the Mac/PC community, thus giving the Amiga a chance to leap ahead in
this critical field.  A 'panic button' is some means of quickly hiding
the game you're playing behind something that bears a reasonable  
resemblence to real work.  Take this scenario, for instance: you and a
dozen or so of your co-workers are gathered around a computer playing 
the new "Leisure Suit Larry XVII - The Search for Dentures", when
suddenly you hear the sound of your boss's voice coming down the
hallway.  What to do to avoid getting yelled at?  Just click on the   
panic button and up  pops a spreadsheet with a bunch of make-believe
numbers on it!  When the boss walks in, everyone can be intently    
staring at the fake spreadsheet as if working together on something 
important.  Pretending to make a few changes to the spreadsheet, you
can mumble (just loud enough for the boss to hear), "If we change  
this, it will save the company a lot of money."  You might even get a
raise, in which case you'll be able to afford the next dozen Leisure
Suit Larry games and an even better computer to play them on.

64 Good reasons that the Commodore 64 surpasses the IBM           
(or any clone) 486 machine. 

1.   Has a graphics co-processor (sprites).	
2.   Flat memory (all directly accessible).	
3.   Lots of software written *SPECIFICALLY* for it.              
4.   Basic in ROM.        
5.   Built in joystick ports.
6.   Hardware debugged.  
7.   Don't have to worry about an Apple lawsuit.                       
8.   No noisy fan.  
9.   Not crippled by compatibility with previous machines.             
10.  Not compatible with 8088.
11.  Won't be made obsolete by the 586.
12.  Good user manual.
13.  Has cartridge port (built in ROM expander).
14.  Superior sound capability (can be hooked to external speakers).
15.  Volume of sound can be adjusted.
16.  Standard color graphics.
17.  Can draw with shapes on sides of keys (alt-A, ctrl-B, etc.).
18.  Brand name.    
19.  Can be made Z80 compatible.           
20.  Bus runs at full speed of processor.   21.  Can support 5 drives.
22.  Machine well documented
23.  Sturdy (can survive multiple 3 foot falls).
24.  Small foot-print.   
25.  TV adapter included.
26.  Doesn't need a cache.  
27.  Memory map is well documented.
28.  Highly integrated design. 
29.  Much larger user base.
30.  Bus has same number of bits as processor (no bottle neck).
31.  No bloated programs on 47 low density disks.         
32.  Higher sales in Europe especially Eastern Europe.
33.  No waiting on IBM or Microsoft.
34.  Avoid brutal comparisons to workstations.     
35.  Maximum repair cost $100.
36.  Cheap! 
37.  Sprite collision detection.         
38.  OS does not fall back to DOS on large error.
39.  OS takes full advantage of the hardware.
40.  OS is in ROM.       
41.  Much lighter (notebook like weight).
42.  64C has GUI.        
43.  Software is inexpensive.
44.  Can play music with floppy drive.
45.  More reliable.   
46.  Bitmaps take less memory.
47.  No supersonic directory listings.        
48.  Never have to use DOS. 
49.  Longer useful life.    
50.  Upgrade drive to 1571.         
51.  Upgrade path to 128.     
52.  Programs smaller and easier to understand.
53.  Can use 27" screen (family room TV or projection TV).
54.  Great first computer.      
55.  Fond childhood memories. 
56.  Might be in attic (don't have to go out and buy one).
57.  Won't depreciate much more.
58.  Fits into allowance.  
59.  Low power consumption.
60.  Basic architecture is newer.
61.  More games. 
62.  Better looking.
63.  Can be emulated by the Commodore Amiga at full speed.
64.  Boots to OS *MUCH* faster.       

Do you realize how much worse the 486's look compared to a Commodore
Amiga instead of the lowly Commodore 64?!?!    

A friend would like to know what EXACTLY A1500 is.                    
Since I never heard of it before, I hope somebody here did.           
The A1500 is two things; one, it's a marketing package by C= Germany     
that is an Amiga 2000 with two floppies.  The other A1500 is a replacement 
case for the A500 that gives you a bigger power supply, space for two  
internal floppies, a few Zorro II slots, and some other such things.