Games Disk 33 (Aug 1992) : Diamonds /


Name Size Date Type
fonts/ 1992-07-06
libs/ 1992-07-06
bwat.snd 924 1992-07-06
bwoom.snd 5526 1992-07-06
ching.snd 9958 1992-07-06
claps.snd 33504 1992-07-06
clunk.snd 1282 1992-07-06
dead.snd 7620 1992-07-06
death.snd 5352 1992-07-06
Diamonds 50172 1992-07-06
dstr.snd 14716 1992-07-06
hoy.snd 5458 1992-07-06
Install 741 1992-07-06 Text [Original]
Inst.pic 13144 1992-07-06 Image [Original]
les.snd 12222 1992-07-06
pow.snd 1190 1992-07-06
qwoo.snd 1684 1992-07-06
ReadMe.1st 3025 1992-05-15 Text [Original]
Score.pic 12450 1992-07-06 Image [Original]
Sprites.pic 27970 1992-07-06 Image [Original]
tew.snd 2882 1992-07-06
thewp.snd 2542 1992-07-06
Title.pic 17436 1992-07-06 Image [Original]
tong1.snd 20664 1992-07-06
tong2.snd 20664 1992-07-06


                             DIAMOND THIEF


     Drive your little thief buggy (I don't know - call it whatever
     you like :-) around the screen and try to pick up the yellow
     diamonds while avoiding all the other nasties on the screen.
     When all the diamonds have been picked up, the gates at the
     sides of the screen will open and you must maneouver yourself
     through them to the next level.


     Instructions are given in the game.


     This game should run on most Amigas.  It was tested on the
     following machines:

           A1000 with 512K CHIP, 2M FAST,  WB 1.3
           A2000 with 1M CHIP,   2M FAST,  WB 1.3
           A3000 with 1M CHIP,   4M FASt,  WB 2.0

     I think it should work on any machine with at least 512K memory.

     The game needs the following libraries in the LIBS: directory:

           iff.library      (Version 18.5 or higher)

     It also needs the following fonts in the FONTS: directory:

           Small.font/8 pt

     The included "Install" script will copy the iff.library and the
     Small.font to the correct places.  (You need IconX in the C:
     directory to run the script for the Workbench.)

     Stack size of 8192 seems to work okay.


     Copy the diamonds drawer to your games directory.  Then run the
     installation script by double clicking on it, or by typing
     INSTALL at the CLI when in the diamonds directory.  This will
     copy the necessary library and font files to the proper locations.


     Though the game multitasks,  it takes over the input chain.
     To put the game in the background temporarily, use the pause
     button ('P' or 'TAB').  You don't have to turn off your screen-
     saver to stop it blanking in the middle of the game.  Mouse
     accelerators should not have any effect (at least QMouse does
     not :-).

     On unaccelerated amigas you might want to run the game from
     the CLI and do a "ChangeTaskPri 5" before executing it.  This
     might help improve the animation.

     The program opens an NTSC screen (sorry PAL-people).  I'm not
     sure how much of problem this might be on non-US systems.

     For those people who might think that having the computer yell
     "Death!" continuously at their kids is a Bad Thing, (or those
     kids who think their parents might get the wrong idea) copy
     the file "clunk.snd" over the file "death.snd".  This will
     replace the "Death!" sound with a kind of "<clunk>" sound.

     The mouse pointer will act funny when the game starts.  Don't
     worry it's supposed to ;-)


     This game is freeware (ie: I don't care, do whatever you want
     with the binaries.)
    (It might be a good idea to include the Install script and this
     document when re-distributing the program.)

     The iff.library and small font are also freely redistributable
     as far as I know.